.: Played Games
Australiarunamok vs Ease
0 - 4

Game info

Reported: 2009-05-24 Comments: 2 Today: 0
runamok-Ease 0-0 @ Q1EDGE
runamok-Ease 0-0 @ DM2
runamok-Ease 0-0 @ DM2
runamok-Ease 0-0 @ Q1EDGE
Europe BlueClan Malfunction vs Quinas
2 - 2

Game info

Reported: 2009-05-25 Comments: 2 Today: 0
Clan Malfunction-Quinas 5-2 @ Q3DM6QW
Clan Malfunction-Quinas 5-4 @ Q3DM6QW
Clan Malfunction-Quinas 3-5 @ A2
Clan Malfunction-Quinas 2-5 @ A2
Europe BlueApocalypse 2000 vs Clan Malfunction
1 - 3

Game info

Reported: 2009-05-19 Comments: 1 Today: 0
Apocalypse 2000-Clan Malfunction 5-0 @ Q3DM6QW
Apocalypse 2000-Clan Malfunction 0-5 @ Q3DM6QW
Apocalypse 2000-Clan Malfunction 4-5 @ Q1EDGE
Apocalypse 2000-Clan Malfunction 2-5 @ Q1EDGE
Europe BlueFraggers United vs Apocalypse 2000
1 - 3

Game info

Reported: 2009-05-19 Comments: 0 Today: 0
Fraggers United-Apocalypse 2000 5-0 @ Q3DM6QW
Fraggers United-Apocalypse 2000 3-5 @ Q3DM6QW
Fraggers United-Apocalypse 2000 3-5 @ DM3
Fraggers United-Apocalypse 2000 4-5 @ DM3
Europe BlueComfortably Numb vs the Viper Squad
0 - 4

Game info

Reported: 1970-01-01 Comments: 1 Today: 0
Comfortably Numb-the Viper Squad 0-5 @ DM3
Comfortably Numb-the Viper Squad 1-5 @ DM3
Comfortably Numb-the Viper Squad 0-5 @ Q3DM6QW
Comfortably Numb-the Viper Squad 1-5 @ Q3DM6QW
Europe BluePassive Aggressive vs Quinas
2 - 2

Game info

Reported: 2009-05-19 Comments: 0 Today: 0
Passive Aggressive-Quinas 1-5 @ A2
Passive Aggressive-Quinas 0-5 @ A2
Passive Aggressive-Quinas 5-3 @ DM3
Passive Aggressive-Quinas 5-0 @ DM3
Europe BlueSlackers vs Quinas
2 - 2

Game info

Reported: 2009-05-19 Comments: 1 Today: 0
Slackers-Quinas 2-5 @ A2
Slackers-Quinas 5-1 @ A2
Slackers-Quinas 2-5 @ DM3
Slackers-Quinas 5-0 @ DM3
Europe BlueSubroom vs Quinas
0 - 4

Game info

Reported: 2009-05-18 Comments: 1 Today: 0
Subroom-Quinas 1-5 @ A2
Subroom-Quinas 1-5 @ A2
Subroom-Quinas 2-5 @ DM3
Subroom-Quinas 1-5 @ DM3
Europe BluePassive Aggressive vs Apocalypse 2000
0 - 4

Game info

Reported: 2009-05-15 Comments: 0 Today: 0
Passive Aggressive-Apocalypse 2000 1-5 @ DM3
Passive Aggressive-Apocalypse 2000 3-5 @ DM3
Passive Aggressive-Apocalypse 2000 2-5 @ Q3DM6QW
Passive Aggressive-Apocalypse 2000 3-5 @ Q3DM6QW
Europe BlueFraggers United vs Clan Malfunction
0 - 4

Game info

Reported: 2009-05-13 Comments: 1 Today: 0
Fraggers United-Clan Malfunction 1-5 @ Q3DM6QW
Fraggers United-Clan Malfunction 1-5 @ Q3DM6QW
Fraggers United-Clan Malfunction 1-5 @ DM3
Fraggers United-Clan Malfunction 2-5 @ DM3
.: Upcoming games
No matches have been played so far.
.: rules
Tournament system
  • Tournament system
  • Team Restrictions
  • Maps and match procedure
    • Map pool
    • Maps to win
    • Match procedure
    • Match Reporting
  • Scores and ranking
    • Points in Group Stage
    • Walkover
  • Clients and modifications
    • Allowed clients
    • Allowed modifications
  • Scripting and cheats
    • Allowed
    • Banned
    • Warnings and disqualification
    • Other offences
  • Servers and settings
    • Server Settings
    • Server and minping settings
    • Spectators
    • Server problems


Tournament system
  • All games this season will be played 3on3. 
  • Each division will primarily play a set of regular season matches against other clans in its own division.
  • There will be some intercontinental play from clans from different divisions to play against each other. (more info later)


Team Restrictions
  • Team minimum of 4 players per team
  • Team maximum of 8 players per team
  • A player can only play in 1 team and division at the same time
  • Teams can not add new players once regular season is over
  • Players should use the nick they are registered with on the fusion website
  • All players have to be approved by an admin
 


Maps and match procedure

Map pool

  • Atlantis (a2)
  • Claustrophobolis (dm2)
  • The Abandoned Base (dm3)
  • The Campgrounds (q3dm6qw)
  • The Edge (q1edge)
  • Lost world (q1_q3dm13)

Match procedure
  • First map is chosen by any of the two teams
  • If no team wants to pick first map, then admin will assign a random map.
  • Match duration should be no longer than 2 hours
No map can be played more than once, except in playoffs.

Match Reporting
  • In order for a match to be valid you'll need to have screenshots or demo from each played map
  • If possible please provide log files from the match


Scores and ranking

Points in Group Stage
  • Points system is still being debated on how we'll settle for the league.

Walkover
  • Teams not playing their games will get a 3 points deduction
If a team has already played against one opponent, but not another, the new opponent might get a regular WO.


Clients and modifications

Allowed clients
  • ezQuake 1.9.2 stable (build 2429)
  • ezQuake 1.9 stable (build 2253)
  • ezQuake 1.9.1 stable
  • ezQuake 1.9.3 beta
  • ezQuake 2.0 Alpha (nightlybuilds 3890-3909)
  • FTE 3343
  • Exceptions in using following clients due to problems: Soma, Elguapo?, Hagge?
Exceptions can be granted

Allowed modifications
  • Required ruleset: smackdown (ezQuake), nqr (FTE). How? ruleset smackdown (in console) / disconnect / reconnect , allow_scripts 0 works without reconnecting.
  • For routing, Qizmo 2.91 is allowed, prefered method is however the new QWfwd proxy
Players are required to do f_ruleset  and f_modified checks before gamestart.
Using disallowed clients/proxies might lead to points deduction or even a WO.


Scripting and cheats

Allowed
  • cl_fakeshaft (only mentioned here as it used to be forbidden)

Banned
  • movementscripts (cl_idrive must be turned off)
  • bolt2.mdl   (please read vloody's post on qw.nu ) http://www.quakeworld.nu/forum/viewtopic.php?id=3260
  • kfjump
  • custom rocketjump scripts
  • Any other kind of movement scripts
  • Teamoverlay
  • Automated teamsays
  • Skin changing depending on health/armour/weapon
  • Custom models not allowed by f_modified
  • Hacked clients (recompiled quake-executables)
  • Coaching, (relaying enemy positions and giving teamplay suggestions)
Failure to follow these restrictions can result in the player or team receiving harsh penalties such as a timed or permanent ban from the league.

Warnings and disqualification
  • 2 warnings will result in disqualification
To retain order in the league and prevent teams from cheating effectively we may issue warnings to teams if they misbehave in some way.

Other offenses
  • Having one or several players intentionally drop from server during a game without replacing them
  • Playing in more than one team, or playing under someone else's name in another team (ringing)
  • Fakenicking to get into a division where you don't belong
  • Aliasing by using a generic or weird name when told not to.
Most of these cases result in a ban of at least 1 season.


Servers and settings

Server Settings for Competition play
  • Sudden Death: 210seconds
  • Armor: (Red) 200
  • Health: 100
  • Shells: 200
  • Nails: 200
  • Grenades: 10
  • Rockets: 40
  • Cells: 100
  • Discharge: On
  • Fall Damage: On
  • Water Damage: On
  • FPS: A max of 77 fps is allowed.
  • Fallbunny: ON (if server allows)
  • Spectalk: Off
These should be the basic 3on3 settings on all modern servers, but make sure to check.

Server and minping
  • Choice of server should be suitable for both teams
  • If the teams can't agree on a server, clientside minping can be used (/cl_delay_packet xx)
  • The value for the minping must not be higher than the lowest pinging player in the highest pinging team, unless both teams agree otherwise
If the team with lower ping wants, they can reroute via proxy to raise their ping.

Spectators
  • A team can require that all players use quaketv to prevent ghosting (nospecs)

Server problems
  • The current map should be played to the end, no matter the servers condition
  • Admins will decide if a map should be replayed on another server


 
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